![]() Hellish Quart has just one developer, Jakub "Kubold" Kisiel, whose résumé includes animation at People Can Fly and CD Projekt Red, where he worked on Geralt's moves for The Witcher 3. I'd also love a more skilled AI to fight, and there's some general jank and unruly camera behavior to sort out. Sometimes when I have a clear opening, I just can't find an attack animation that takes advantage of it, and it's a letdown not to be able to do what I think my character would do. The auto-blocking is fine as a concept, I think, but as I get better at the game I'm starting to desire a finer level of control over my stance and the motions that initiate my attacks. Without someone to play local multiplayer with, Hellish Quart probably isn't complex enough at this stage to keep me coming back for much longer. Early Access plans and current limitations (I'm playing as Isabella in the gif below, and fighting Marie in the gif above.)Īgainst another player, I imagine you'll get something like the tension that used to come from great Bushido Blade matches, and that you can also find in Nidhogg and other fighting games: The constant uncertainty over whether to make the first move, or to try to bait a move out of your opponent. ![]() It can be tricky to get the big swings of Isabella's heavy long sword past a scimitar, or to avoid one of Marie's rapier jabs to the gut while slicing with it. Once I became better versed in the attacks and how to modify them, I started winning regularly, and had to seek out a challenge by intentionally mismatching characters. Harder yet is to land a grab on the AI, which results in an automatic round win-a decapitation move, for some characters.īecause blocking is automatic and there's a degree of flukiness to killing blows, you can get by alright with button mashing when facing the AI fighters in any of their three combat modes: passive, maneuverable, or aggressive. It's also possible to manually push your opponent's sword hand away, although I rarely manage to pull the move off. At close range, where it's impossible to swing a sword properly, regular attacks automatically become blunt kneeings and elbowings that push your opponent back with a brief stun. Now is the perfect time to sharpen the skills required to best challengers for years to come.Blocks are handled automatically, but if you block too much, your opponent may cut through it. There's more than enough here to warrant fighting game fans getting in early, as the game seems poised to be a success if it can create a community dedicated to the art of the blade. At full release, developer Kubold has stated that the game will feature 12 fighting arenas, 12 different fighting styles, a full story mode with cutscenes, training mode and online multiplayer. Not much feels better than slicing off an opponent's hand with a saber whilst wearing a giant feathered floppy hat.ĭespite being developed by one person, Hellish Quart has a full suite of features planned to be implemented throughout its stint on Early Access. There are, however, a variety of fighting styles that can be paired with a preferred weapon for a new strategy and unique method of attack. No word on any Final Fantasy VII buster swords or lightsabers yet, but given the focus on realism, it isn't going to happen. Players can choose from saber, rapier, broadsword, longsword and more. These impressively dressed combatants also have an equally impressive arsenal available to skewer the opposition with. The clothing animates and flows just as impressively as the characters themselves, making Hellish Quart just as enjoyable to look at as it is to play. Feathered hats, long cloaks and buckled shoes are ample, along with ridiculous facial hair. ![]() The character models are all clothed in the unique fashions of the day. Hellish Quart is set during the 17th century, an era not heavily represented in the world of video games. Hellish Quart is a game that, with time, will probably be just as fun to watch as it is to play, as a duel between skilled players could be an exercise in determination and a showcase of willpower. Matches are scored with a first-to-three point system, and players can chop off limbs, slash legs or simply run their opponent through to score a victory. One wrong move can mean the end, raising the stakes considerably from similar games that feature life bars or hit points. Players are placed into an arena-style level, and each player must lunge, slash, parry and block effectively and swiftly to not only achieve victory, but stay alive.
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